"Thinking that I was rational and also awake, my experience on that evening was such as has actually fallen upon no male previously. It was, moreover, a shocking confirmation of all I had looked for to disregard as misconception and also dream." "H. P. Lovecraft, The Shadow Out of Time Something evil stirs in Arkham, and also just you can stop it. Obscuring the conventional lines in between roleplaying and also card game experiences, Arkham Scary: The Card Video Game is the Living Card GameÂ of Lovecraftian secret, beasts, and also chaos! You and also your friend (or approximately three buddies with two Core Collections) end up being personalities within the quiet New England town of Arkham. You have your abilities, sure, but you also have your problems. Possibly you've messed around a little way too much in the writings of the Necronomicon, and also its words remain to haunt you. Possibly you really feel forced to cover up any indicators of otherworldly evils, obstructing your own examinations in order to protect the quiet confidence of the greater population. Possibly you'll be marked by your experiences with a spooky cult. Whatever compels you, whatever haunts you, you'll locate both your toughness and also weaknesses mirrored in your custom-made deck of cards, and also these cards will certainly be your sources as you work with your buddies to unwind the globe's most terrifying enigmas. At the same time, each of your experiences in Arkham Scary LCG carries you deeper into secret. You'll locate cultists and also foul rituals. You'll locate haunted residences and also strange animals. And also you may locate indicators of the Ancient Ones stressing against the obstacles to our globe ¦ The fundamental mode of play in Arkham LCG is not the experience, but the campaign. You might be marked by your experiences, your sanity may be strained, and also you may alter Arkham's landscape, burning buildings to the ground. All your options and also actions have consequences that reach much past the immediate resolution of the scenario handy. And also your actions may make you valuable experience with which you can better prepare on your own for the experiences that still lie prior to you.
"A living card game of Eldritch mystery or one to two players (or up to four with two core sets) "
"Blurs the line between the traditional card gaming and roleplaying experiences "
"Players assume the roles of unique investigators marked by specific strengths and weakness "
"Investigators are opposed by the challenges from adventure-specific encounter decks "
Campaign rules Grant additional depth to your decisions and allows you to “level up” your deck between adventures
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